Post by LegendaryGrace on Aug 1, 2020 13:49:34 GMT
Intrepidus' Monthly Newsletter
July 2020 Edition
July 2020 Edition
New & Improved Preset Bundle
The group finally has a new and improved preset bundle!
Link to Bundle: www.tinyurl.com/PIPresets
- The old system has been retired and staff have simplified it down.
- Post your preset file in the #preset-downloads channel on our Discord with at least your character name attached and your preset will be added. It’s your responsibility to make sure the latest version is in the bundle.
- A monthly clean-out will occur and inactive presets will be removed.
The group finally has a new and improved preset bundle!
Link to Bundle: www.tinyurl.com/PIPresets
- The old system has been retired and staff have simplified it down.
- Post your preset file in the #preset-downloads channel on our Discord with at least your character name attached and your preset will be added. It’s your responsibility to make sure the latest version is in the bundle.
- A monthly clean-out will occur and inactive presets will be removed.
FeralHeart Drama & The Move
The group has officially removed themselves from the original FH server run by Raz due to drama and potential user safety and security. The group is now currently residing on a new temporary server until the release of an upcoming game known as FeralHeart Unleashed.
Link to Announcement: packoftheintrepidus.boards.net/thread/1569/feralheart-unleashed-game-server
- The group has been deleted in-game and PI staff no longer support this server.
- Staff are still discussing future plans, but currently it is looking like a new game called FeralHeart Unleashed will become our new home when it is released. Visit this site for more information on this game: feralhe.art/index.php
- The FeralHeart Neighborhood Discord server and FHU staff have been gracious enough to release a server of FH 1.13 to keep folks entertained until the release of FHU. Here’s the link to the server download: feralhe.art/smf/index.php?topic=460.0
- We have created an in-game group on this server with the same name, so be sure to join us!
The group has officially removed themselves from the original FH server run by Raz due to drama and potential user safety and security. The group is now currently residing on a new temporary server until the release of an upcoming game known as FeralHeart Unleashed.
Link to Announcement: packoftheintrepidus.boards.net/thread/1569/feralheart-unleashed-game-server
- The group has been deleted in-game and PI staff no longer support this server.
- Staff are still discussing future plans, but currently it is looking like a new game called FeralHeart Unleashed will become our new home when it is released. Visit this site for more information on this game: feralhe.art/index.php
- The FeralHeart Neighborhood Discord server and FHU staff have been gracious enough to release a server of FH 1.13 to keep folks entertained until the release of FHU. Here’s the link to the server download: feralhe.art/smf/index.php?topic=460.0
- We have created an in-game group on this server with the same name, so be sure to join us!
Lucky the Recruiter is enjoying his return to Stone Bridge and is excited to recruit for his amazing pack!
Die-Bot & NPCs
Staff have recently suggested an idea for an NPC system within PI. We believe that a system such as this would attract more activity and interest to roleplay. An example of this system can be found in #idea-corner and will be explained more below:
NPCs:
- Members will have a chance to interact with a die-bot based NPC during roleplay. NPCs will be various animals found within and outside of the territory such as a badger or a lone wolf.
- Roleplayers who interact with the NPC will choose and roll from a variety of situations such as whether the NPC will attack, flee, or etc. Members will roll to determine the general path of interactions that they will follow.
- We would love to see members’ opinions on this system and if you’d like to suggest different types of NPCs, whether or not you would like to have the interactions pre-written or decided by the roleplayer, or if this would interest you at all! Please discuss the idea in #idea-corner or comment below if you have opinions or suggestions.
Rank Roll Boosts:
- Roll boosts are boosts given to certain characters based on their rank, tier, or completion of their rank’s Master Rank Challenge.
- Boosts are added onto rolls to help sway the decision of the roll either for or against the roleplayer. The rank roll boosts in particular support active members who participate in activities such as roleplay sessions related to rank duties and gives them a well deserved advantage when rolling. Using the die bot with this system also allows for challenges to be sorted out fairly. You cannot argue against numbers. It only makes sense that someone who is higher rank has better skills- thus better roll boosts- but still leaves the chance for someone to win a challenge (especially if that challenger has reached Tier I or Chief and Master Rank Challenges).
- These boosts will only apply to a certain task for Division III, Division II, and Division I characters to give balanced roll boosts (e.g. Alpha, Beta, and Delta get +3 to any roll regardless of subject, Chiefs get a +2 added to any outcome of their specified rank area, Tier V-I Medic/Hunter/Warrior/Hunter gets a +1 added to any outcome of their specified rank area).
- An additional optional bonus to rolls can be achieved by participating in the Master Rank Challenge. Every 10 completed tasks, there is a +1 to any roll made related to that specific rank. There would be a maximum of +3 for each rank category. It would require members to post with evidence (e.g. screenshots).
- Staff would love to hear the pack’s thoughts on this subject as well and whether or not members would like to have this system implemented, or whether you have suggestions to change these boosts! Let us know in #idea-corner or comment below.
Staff have recently suggested an idea for an NPC system within PI. We believe that a system such as this would attract more activity and interest to roleplay. An example of this system can be found in #idea-corner and will be explained more below:
NPCs:
- Members will have a chance to interact with a die-bot based NPC during roleplay. NPCs will be various animals found within and outside of the territory such as a badger or a lone wolf.
- Roleplayers who interact with the NPC will choose and roll from a variety of situations such as whether the NPC will attack, flee, or etc. Members will roll to determine the general path of interactions that they will follow.
- We would love to see members’ opinions on this system and if you’d like to suggest different types of NPCs, whether or not you would like to have the interactions pre-written or decided by the roleplayer, or if this would interest you at all! Please discuss the idea in #idea-corner or comment below if you have opinions or suggestions.
Rank Roll Boosts:
- Roll boosts are boosts given to certain characters based on their rank, tier, or completion of their rank’s Master Rank Challenge.
- Boosts are added onto rolls to help sway the decision of the roll either for or against the roleplayer. The rank roll boosts in particular support active members who participate in activities such as roleplay sessions related to rank duties and gives them a well deserved advantage when rolling. Using the die bot with this system also allows for challenges to be sorted out fairly. You cannot argue against numbers. It only makes sense that someone who is higher rank has better skills- thus better roll boosts- but still leaves the chance for someone to win a challenge (especially if that challenger has reached Tier I or Chief and Master Rank Challenges).
- These boosts will only apply to a certain task for Division III, Division II, and Division I characters to give balanced roll boosts (e.g. Alpha, Beta, and Delta get +3 to any roll regardless of subject, Chiefs get a +2 added to any outcome of their specified rank area, Tier V-I Medic/Hunter/Warrior/Hunter gets a +1 added to any outcome of their specified rank area).
- An additional optional bonus to rolls can be achieved by participating in the Master Rank Challenge. Every 10 completed tasks, there is a +1 to any roll made related to that specific rank. There would be a maximum of +3 for each rank category. It would require members to post with evidence (e.g. screenshots).
- Staff would love to hear the pack’s thoughts on this subject as well and whether or not members would like to have this system implemented, or whether you have suggestions to change these boosts! Let us know in #idea-corner or comment below.
Vanessa a Tier IV Hunter is is currently sparring Kodn a Chief Warrior. Vanessa is a Hunter and does not have a Master Rank Challenge boost because she has not completed it yet, so her total boost is 0. Kodn is a Chief Warrior with no Master Rank Challenge boost, therefore his roll boost is a +2.
Map Update
The pack is still located on our custom map, but an actual map will not be made until the release of FHU so it is guaranteed to work/transfer over.
Current Location:
- We will reside in Fluorite Plains at the den closest to “L” island until FHU is released.
- We will rp as if we are in our custom map.
- You may rp with strangers, but follow the rules and let them know the actual location IC.
Map Ideas
- Staff are looking for members to submit ideas, suggestions, sketches, screenshots, pictures, links, etc for things you guys want to see specifically in this map object and texture wise.
- Staff plan to have 4 copies of this same map for each season.
- PLEASE, comment below or submit your ideas to #idea-corner.
The pack is still located on our custom map, but an actual map will not be made until the release of FHU so it is guaranteed to work/transfer over.
Current Location:
- We will reside in Fluorite Plains at the den closest to “L” island until FHU is released.
- We will rp as if we are in our custom map.
- You may rp with strangers, but follow the rules and let them know the actual location IC.
Red arrow is camp.
Map Ideas
Our map. Inkarnate map program maker used.
- Staff are looking for members to submit ideas, suggestions, sketches, screenshots, pictures, links, etc for things you guys want to see specifically in this map object and texture wise.
- Staff plan to have 4 copies of this same map for each season.
- PLEASE, comment below or submit your ideas to #idea-corner.